Animation note
Some good note from Sir Wade's video
Acting
can't animate emotion
it's come from circumstance, thought, action and boil together
then it will give you a specific character choice base on the character personality
Combat animation
1. good fight scene should be clear by its own, but also need to be clear who is winning in what time(not too obvious, but obvious enough that you understand what happen)
the who wins part that changes the power dynamics and it makes the fight fun
2. Camera choice
need to have specific choices to what you do your camera
when you doing your camera, you want to make sure your camera is motivated by your character movement
sometime character will move first and camera fellow, that will make the scene excited
if you move the camera before character go there, it will make the audience expected what is gonna happen next and the scenes will become boring
3. animate character using a weapon
whatever is a fist, a sword, or blaster. the power of the attack didn't come from the weapon itself, it comes from the weight of the body.
how you twist the hip chest and shoulder, it will affect more how many power you show in the attack
Animation_ Daniel Clue
tip on phrasing
choose what is the important thing in your shot
make the big thing bigger and the small thing smaller
so by doing that the specific moment will not always move everything in every time which the moment will more subtle and it will create a Contrast with the more active movement, you do in the shoot, and it will stand out
"Neutral" Facial expression 8:48
the idea does not just go from one expression to the other
you need a moment in the middle a beat to show character is thinking and the thinking make the character change the expression
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