Note from a Klaus animator's interview
Today I join an interview host by CGMA. They have invited the 3 animators from the movie Klaus. They are Cécile Carre, Simone Cirillo, Giovanni Braggio. They are all the animator I really like in the movie or as an artist/ animator. Really glad to have this interview and really inspired what they are talked. Here is some of the note I did in the interview.
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Usually, in the studio, you will be assigned a sequence which is mean you will be give many shots that is connected. Think about those while planing those shots:
- What happens around the shots?
- What moment are those shots want to deliver?
- What is the use in the movie?
- Where is the big importance in the shot?
- How the director wants you to communicate?
- How I want to show around those shots?
Push more on the important one and release it on the others. Find a good balance between each shot. This is not about showing off your skills. It is about what the shot wants to describe
In the production:
- shooting video ref to understand how the body moves in perspective.
- A first rough pass sketching out the idea quickly for checking with the director the direction. Usually is shows body language first with a rough face. Not focus on the proportion so much.
- Move into the tied down part when the main moment is good, and make the proportion right. adding the other small things such as clothes, overlap, hair...etc. Provide enough information to the cleanup artists. The drawing will look prettier in here.
- Copy the nice face or drawing from the other shot is done which is beautiful if you need
Example Cécile Carre gave. Right: rough, Left: tied down
Keep asking the director/supervisor what he likes? what he like less? while every review. Understand the director except and action intention in the shot. Ask draw over if possible. Clear communication is really important in teamwork.
The more you work on the character, the more you will know how he/she will behave.
The big challenge in Klaus?
- To fit the distractor expectation in production.
- Try to animate well as others
- Drawing the character because characters are really in volume and graphic at the same time.
- To find out the performance they will have. Because it is really different from each shot. Some are really realist, some are really cartoony
How the visual style coming?
the supervisor needs to make a lot of animation tests before the production is going.
Testing out the facial expression, acting... When we are joining the team, the visual style is already set up.
How the company expects when you get in?
Definity high skill in drawing and aniamtion is needed.
Start in production, they give you a bit of time to understand the character.
They do not expect you got the level right away. They are looking who have the potential to work on the project.
Advice for students?
- Drawing a lot, doing a lot of shots.
- Fail a lot. more mistakes you make you can become better later.
- Don't get upset about fail.
- Not only just work. Observer and enjoy your life. Go out meet people. Bring your life experience into your drawing
For finding a job:
- Making different reels for different studios. make one just showing the best of your work
- Understand your target, and study the style they are using
- Feature: It can be the rough line drawing, they more focus on acting
- Commercial: More looking for the final piece. show the color, design
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